Unit 1 |
What is game development, Different type of game and use cases (FPS, RPG, Racing, Fighting, Casual, Money spinner, Casino, Massively Multiplayer Online (MMO) These games are played over a LAN (local area network) or via the Internet. Simulations. Adventure. Real-Time Strategy (RTS) .Puzzle. Action. Stealth Shooter. Combat) Revert Settings, Launching Your First Project, Importing a Project, Switching Between Projects, Customizing The UI |
Unit 2 |
How to do Navigation, Manipulating Objects ( Taking different type of objects, How to create invisible object that hides objects behind it, How to position Game Objects, How to place Light Probes) |
Unit 3 |
Unity production basics: Lighting, materials, effects, etc. What are game levels, why do you need to design game levels, different game levels for different type of games. |
Unit 4 |
Working with 2D ( How to make 2D characters, characters from different countries and style, Asian character vs Western character) Making sprites, Working with vector graphics |
Unit 5 |
How to make 2D environment (Form and Shape, Anatomy and Proportions, Perspective, Breaking Down Color,Lighting and Shading) Unity 3D Level Design (Primitives, Textures, Creating Trees, Adding Lights , Adjusting Lighting, Particles, Game Controller, Building A Game C# in game development) |
Unit 6 |
How to make 2D background (Form and Shape, Anatomy and Proportions, Perspective, Breaking Down Color,,Lighting and Shading) 2D Character Design (Primitives, Textures, Creating face,, expressions, anatomy, body parts, cartoon making) |
Unit 7 |
2D game design pipeline (The market. The audience. The platforms where to publish the game. The competitor, Define te story. Create timelines.Storyboards.Create a paper prototipe of your game. Level Design. Game play mechanics. Costs of the game (making and maintenance). Create a game design document.). |
Unit 8 |
C# code on 2D platform game (How Does Unity 3D Use C#? Working with C# script files, What Does C# Look Like? Toolbar, Hierarchy Panel, Scene and Game View, Inspector Panel , Project and Console Panel, Writing C#, Separator Tokens, Operator Tokens, Other Operator Tokens, Literals, Transitive and Non-,Transitive Operations) 2D Platformer, Analysis, Critic and Description, Class Initialization, New , Constructors |
Requirements
- Target age - 9 years onwards
Features
- 2 days a week class