Unit 1 |
What is game development, Different type of game and use cases (FPS, RPG, Racing, Fighting, Casual, Money spinner, Casino, Massively Multiplayer Online (MMO) These games are played over a LAN (local area network) or via the Internet. Simulations. Adventure. Real-Time Strategy (RTS). Puzzle. Action. Stealth Shooter. Combat) Revert Settings, Launching Your First Project, Importing a Project, Switching Between Projects, Customizing The UI |
Unit 2 |
How to do Navigation, Manipulating Objects ( Taking different type of objects, How to create invisible object that hides objects behind it, How to position Game Objects, How to place Light Probes) |
Unit 3 |
Unity production basics: Lighting, materials, effects, etc. What are game levels, why do you need to design game levels, different game levels for different type of games. |
Unit 4 |
Working with 2D (How to make 2D characters, characters from different countries and style, Asian character vs Western character) Making sprites, Working with vector graphics |
Unit 5 |
How to make 2D environment (Form and Shape, Anatomy and Proportions, Perspective, Breaking Down Color,Lighting and Shading) Unity 3D Level Design (Primitives, Textures, Creating Trees, Adding Lights , Adjusting Lighting, Particles, Game Controller, Building A Game C# in game development) |
Unit 6 |
How to make 2D background (Form and Shape, Anatomy and Proportions, Perspective, Breaking Down Color,,Lighting and Shading) 2D Character Design (Primitives, Textures, Creating face,, expressions, anatomy, body parts, cartoon making) |
Unit 7 |
2D game design pipeline (The market. The audience. The platforms where to publish the game. The competitor, Define te story. Create timelines.Storyboards.Create a paper prototipe of your game. Level Design. Game play mechanics. Costs of the game (making and maintenance). Create a game design document.). |
Unit 8 |
C# code on 2D platform game (How Does Unity 3D Use C#? Working with C# script files, What Does C# Look Like? Toolbar, Hierarchy Panel, Scene and Game View, Inspector Panel , Project and Console Panel, Writing C#, Separator Tokens, Operator Tokens, Other Operator Tokens, Literals, Transitive and Non-,Transitive Operations) 2D Platformer, Analysis, Critic and Description, Class Initialization, New , Constructors |
Unit 9 |
Working with 3D, games Rigidbody, physics, User input and UI, balancing games, analyzing games, the MDA framework Low poly character modelling. |
Unit 10 |
Setting Up the Image Reference, Camera and the Light , Background Images, Starting to Model the Face, Blocking the Nose and Lips, Adding the Subdivision Modifier |
Unit 11 |
Working with 3D, Low poly character modelling. Male body vs Female body, cartoon making process. Animal making, Alien body, physics of making characters. |
Unit 12 |
Indian character development, Russian character development, sculpting in software, depth of character making, how rigging works. Need of rigging, working with rigged body, human rigging, animal rigging, alien rigging |
Unit 13 |
Working with 3D Animation. Fundamentals of movement and timing, Apply, manipulate and combine media to create advanced 3D animated performances, Animation Cycles and Body Mechanics, 3D Naturalistic Character Animation. Walk style, Run, Jump, Action. |
Unit 14 |
Debugging, Editor extensions I/O. Intro to 3D AI. AI Path Planning Agent/Decision Architectures Camera Programming (Camera System Overview, Camera Fundamentals, Camera Types, Cinematic Cameras, Camera Design Principles, Prevent the camera passing through (or close to) game objects or physical environmental features, Game Genre Cameras, Camera Design Process, Player Control) Audio Programming – Sound, Optimise sounds, sound making, music loops, 10 secs music vs 3 secs music. Audio program with engine and objects |
Unit 15 |
3D Game Design Level Design & Tutorials (Understanding Constraints, General Constraints, Critical Constraints, Game’s Macro Design Require, Bubble Diagrams, Rough Maps, Connect the Areas Together, Finishing the Design) . Last major game design, 3D Models, texture & lights. |
Unit 16 |
What is FPS First person shooting game structure (Multiple Args, Using Args.Adding Lighting, Spawn Points, and the End Zone, Designing the First Room, Designing the Second Room) |
Unit 17 |
All about AI in game. AI for saving labor cost,Content generation for characters, AI invents new games, Enhancing Gaming Experience with AI, Develop a smart and human-like NPCs to better interact with gamers; Predict human players’ behaviors that lead to improved game testing and game design; Classify their behaviors to enable the personalization of the game; Discovery frequent patterns or sequences of actions to determine how a player behaves in a game. Making 3D Racing Game, FPS game and casual game |
Requirements
- Age: 12 years onwards